Latest topics
Combat Mode - Simple Version
Page 1 of 1
Combat Mode - Simple Version
To quicken a combat for speedy game progress, I came up with this idea. It is so simple, you don't have to spend a lot of time stuck in combat while role playing.
The Calculation.
Attack value of the attacker:
1d20
Defence value of the defender:
10* + 1d10**
*Corresponds to the basic defence value of an unarmed combatant.
**Only when the combatant have a large two-handed weapon or shield.
Commencing the combat sequence.
The first player who launches the offensive shall roll a 1d20 and a 1d10 dice if the target wields a shield or a large two-handed weapon.
If the attack value is higher than the defence value, the attacker scores a hit.
If the attack value is 20, the attacker automatically scores a critical hit*. In the event where the defence value is also 20, the attacker only deals a normal hit.
If the attack value is 1, the defender scores a counter attack hit.
The defender always post the role play combat after the attacker have made the dice roll. Role play action should correspond to the combat result.
The defender will then have the opportunity to launch an attack if he/she wishes to continue the combat.
A combatant can only take a maximum of 5 hits before collapsing. A player can't be killed in combat.
*A critical hit counts as 2 hits.
The Calculation.
Attack value of the attacker:
1d20
Defence value of the defender:
10* + 1d10**
*Corresponds to the basic defence value of an unarmed combatant.
**Only when the combatant have a large two-handed weapon or shield.
Commencing the combat sequence.
The first player who launches the offensive shall roll a 1d20 and a 1d10 dice if the target wields a shield or a large two-handed weapon.
If the attack value is higher than the defence value, the attacker scores a hit.
If the attack value is 20, the attacker automatically scores a critical hit*. In the event where the defence value is also 20, the attacker only deals a normal hit.
If the attack value is 1, the defender scores a counter attack hit.
The defender always post the role play combat after the attacker have made the dice roll. Role play action should correspond to the combat result.
The defender will then have the opportunity to launch an attack if he/she wishes to continue the combat.
A combatant can only take a maximum of 5 hits before collapsing. A player can't be killed in combat.
*A critical hit counts as 2 hits.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Thu Jan 26, 2012 1:09 pm by QueenZelanda
» I changed the skin!
Mon Nov 28, 2011 1:21 pm by Century_Warlord
» Changing RPG Theme
Fri Dec 24, 2010 4:18 am by QueenZelanda
» Lore: Varonean Isles
Tue Dec 14, 2010 11:31 am by Century_Warlord
» Combat Traits
Mon Dec 06, 2010 2:09 am by Century_Warlord
» New Bee Inn
Sat Dec 04, 2010 6:27 pm by Century_Warlord
» CW's Editing...sort of...maybe...I have no idea.
Sat Dec 04, 2010 6:16 pm by Century_Warlord
» Project Milestones: Phase 1
Tue Sep 07, 2010 6:16 am by Century_Warlord
» Combat Mode - Simple Version
Sun Sep 05, 2010 5:18 pm by Century_Warlord
» Welcome to CWRPG
Sat Sep 04, 2010 5:10 am by Century_Warlord
» Lore: The Gods of Four and One
Sat Sep 04, 2010 3:08 am by Century_Warlord
» Game: Maps
Sat Sep 04, 2010 2:37 am by Century_Warlord
» General Forum Rules
Wed Sep 01, 2010 7:28 am by Century_Warlord